kd-11

Results 365 comments of kd-11

Ftr, I already implemented this locally and it works fine, bar some distracting flicker that requires fragment-shader-interlock to fix. We also need to emulate several "signed" blend modes that aren't...

Need to verify INT8 clamp/wrap behavior on real PS3 when blending with subtraction modes.

Probably one of our speedhacks broke. 1. Try enabling "Strict Rendering Mode" in GPU tab. 2. Try disabling MSAA Let me know if any of those options has any effect.

The method we use to implement MSAA is technically a hack unless you're running hardware that is doing checkerboarded pattern for multiple samples. Fortunately for us this is what most...

There is a general issue with rpcs3 and radeon. It has been reported already, we're waiting for AMD's fix.

I've also run into this one. Seems to be 100% reproducible.

Mac arm64 is pretty hopeless right now due to page size constraints. There are some ways around it to allow 4k pages on macOS but who knows how long they'll...

Page size is still an issue for AAA but smaller games will work fine. Older games and the smaller-scale PSN titles already run ok on linux arm64 just with serious...

Needs full Z-buffer emulation 🤮.