kd-11
kd-11
Eh, wrong again. Lack of convolution definitely harms the output but the denoiser failed because the depth-aware gaussian blur failed to converge. Blur radius is 0? The failing effect seems...
Looks like I need to finally fix the register aliasing problem in a more universal manner. This is a big deal, basically I have to pre-parse the fragment shaders and...
https://github.com/RPCS3/rpcs3/pull/17701 fixes most of the issues here. Shadows still flicker like crazy but that is a different matter altogether from the pixel vomit that was on screen before. You could...
Try enabling "Read color buffers" in the advanced tab under graphics section.
Is this still broken? A few fixes have gone out for some other graphics regressions.
This one is consistently reproducible. Checking.
I see what's happening, I'll try and get this fixed over the weekend.
This should be fixed with https://github.com/RPCS3/rpcs3/pull/17249
I'm curious why some games are affected by having the fast memory manager active. I'll leave this open so I can peek at it when I have a chance.
Probably a rossetta2 bug. We don't have any dynarec on main thread so that crash makes no sense.