kd-11

Results 365 comments of kd-11

Eh, wrong again. Lack of convolution definitely harms the output but the denoiser failed because the depth-aware gaussian blur failed to converge. Blur radius is 0? The failing effect seems...

Looks like I need to finally fix the register aliasing problem in a more universal manner. This is a big deal, basically I have to pre-parse the fragment shaders and...

https://github.com/RPCS3/rpcs3/pull/17701 fixes most of the issues here. Shadows still flicker like crazy but that is a different matter altogether from the pixel vomit that was on screen before. You could...

Try enabling "Read color buffers" in the advanced tab under graphics section.

I'm curious why some games are affected by having the fast memory manager active. I'll leave this open so I can peek at it when I have a chance.

Probably a rossetta2 bug. We don't have any dynarec on main thread so that crash makes no sense.