kd-11
kd-11
You can probably try upgrading to 15.x and see if it helps the issue. Rosetta2 has had improvements there. Or if you are technically inclined, you could compile rpcs3 for...
@indianaliam1 Please verify if you have tested with strict mode enabled.
Small squares are a broken barrier transition. This should be fixed by now, was probably caused by MSAA resolver bugs during the rewrite.
@shinra-electric Is it also broken if you completely wipe all rpcs3 caches?
@shinra-electric > Yes, I tried deleting the game cache and the firmware cache. No luck. > > It freezes with this message in the TTY: > > ``` > F...
> Does being a patreon help prioritise issues? Coz I am if that helps, happy to verify that. Not exactly, it's a resource shortage issue. 1. We don't have many...
Try https://github.com/RPCS3/rpcs3/pull/17596
@shinra-electric Was performance always this bad? I could also enable async streaming without DMA passthrough which I don't think MVK supports anyway. EDIT: I noticed in screenshots above that fps...
Fixed by https://github.com/RPCS3/rpcs3/pull/17596
Ftr, this crash does not appear on the version of the spu test that I have: ``` SPU Test v1.2.1 by GalCiv SPU Task Avalanche completed in 13112 ms (PS3:...