kd-11
kd-11
Yup, it got buried. Not too important though.
This one affects all insomniac games and is not a RSX regression. It is caused by one of the recent SPU PRs. Please check for the regression PR if possible....
I have a regression that looks similar affecting all insomniac titles. I'll have to bisect that on Sunday.
> I have a regression that looks similar affecting all insomniac titles. I'll have to bisect that on Sunday. Unfortunately my symptoms vanished midway through testing when I had to...
This is a Qt bug, not much we can do. Basically we create the window and ask Qt to show it, but Qt sometimes doesn't do so. The window remains...
Let's first get evidence of the 30fps lock on PS3. Fromsoft usually does not do real 30fps lock since DeS. Even DS3 was infamously just running unlocked. If anyone has...
@Shoegzer If it goes over 30fps then it is unlocked with 60fps vsync, in which case I don't see any issue here. Obviously a modern PC is more powerful than...
Well, in that case the title is a bit misleading. PS3-native frame limit doesn't mean we lock to some value matching PS3, it just means that it uses timings similar...
If it's consistent on your system you can install SDK and capture a log with debug output enabled. Also missing steps to reproduce, it's a large game, I don't know...
I'm unable to reproduce on RTX 3050. The debug output also has no information about any violation that could cause a crash. There is some log spam about use of...