Jay Faulkner
Jay Faulkner
@ghosh any chance you could please pull in the fix referenced above (https://github.com/anujtenani/Micromodal/commit/25c86071cfd1292ebdbb1b90d2ff80ee6feef84e)? It does indeed fix the issue when other libraries pollute the array prototype: ![image](https://user-images.githubusercontent.com/5649179/152405534-3cdec8c9-32f8-4054-ab9d-22006344facd.png)
@Calinou not even in the short term, building with `WASM=1` will produce a `*.wasm` file instead of `*.js` and it should run great in current versions of chrome and firefox.
Not sure how best to surface this in the UI and game logic, there's currently a drop-down for default flight assist mode and binds to toggle those but nothing to...
Ya that's not a bad shout, and relatively easy to roll into logic as it just calculates each axis one after the other so just use that Boolean flag to...
Related to #115
https://youtu.be/Ewh3Qu2CWAY?t=497
Oh that's very interesting! In that case I could add an experimental steam launch option and ask people to give it a go, thanks for the info!
Need to look at the canyon terrain graph, which appears to be flat in Vulkan?! But _only_ this graph...
Ohhh those are really good ideas!
Looks like localization is something supported in unity, https://docs.unity3d.com/Packages/[email protected]/manual/index.html