Jay Faulkner

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The documentation for this is pretty cut and dry, and we're using the (synchronous) call `players = SteamMatchmaking.GetNumLobbyMembers(lobbyId)` so I have no idea why this isn't working :|

AHA looks like the source code isn't in the package but is available here: https://gitlab.com/denispahunov/tools/-/tree/master/.NativeSources _Intel_ macs are supported, M1 is not.

https://forum.unity.com/threads/unity-awards-nominee-mapmagic-2-infinite-procedural-land-generator.875470/page-39#post-8124386 PAAAAAIN

![teeny tiny](https://user-images.githubusercontent.com/5649179/124947216-8e328300-e007-11eb-8a63-5aeca4af12da.gif) not quite sure what I'm looking at there! 😅

I'll have a look into this but I've heard conflicting things - is vsync forced in your GPU drivers?

![image](https://user-images.githubusercontent.com/5649179/186235935-4340f9c8-86ee-4b82-9152-3a3313b212ca.png) Sorted, finally 🙃

Apparently fixed in 2022.2 (waiting for non-beta release to test)

So this is Flat Screen (not VR)? What platform?

Don't suppose you happen to know if it occurs in beta do you?

findings: * TrackIR is a massive pain in the ass * FreeTrack protocol is a windows thing * OpenTrack webcam (and hardware) tracking is insanely good and UDP is brain...