Jay Faulkner

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Some questions arise: * What happens if followers cannot keep up? * What happens if followers die? * How will ship-to-ship interaction work? (physical interaction would add a ton of...

I was thinking something along those lines - that the followers would have some kind of straight-line advantage but I wanna see first if the very fact that they're following...

This no longer happens but domains which cannot be resolved do not cause a timeout _at all_ which means the UI never releases from a connecting state. Why is everything...

Additionally when the domain CAN be resolved but the connection times out, if the user has left the join screen then it acts as though the server has closed the...

> Voice? (lol) oh god I think it could be interesting to codify Moxens' videos (including tethering) https://www.youtube.com/watch?v=U6zIXu52RnA I particularly like learning vector flight with rotations disabled in an asteroid...

Oh fun. Does the device work in the bindings UI at all? (Seen some bind but fail in-game before)

Ah, I don't have one of those to test with... Looks like some kind soul posted a possible fix here https://github.com/MollyJameson/InputSystem/commit/6d7603fdb8c11c3ca32a477c78e96e24e7d0b6da I'll try and bring that in

for future reference, maybe https://www.youtube.com/watch?v=YNNVGGulscc https://forum.unity.com/threads/controller-wrongly-characterized-as-joystick-for-input-logitech-dual-action.879454/#post-8170850

Partially reliant on #57 for basic implementation (3dof), this should ideally be a 6dof implementation but regular mouselook would provide at least a simple version