Jay Faulkner

Results 76 comments of Jay Faulkner

XLIFF makes the most sense anyway, it'll all be in git

Sure, just download the file from github, do what you gotta do and commit it to git. Or in the absolute worst case email it to me and I'll do...

good lord. to be honest though, it's not a particularly text-heavy game - is that really a big problem?

not sure if this really adds much to the core experience - let's keep this on the back burner for now

Interesting, at that point does it not make sense to have full vr grab controls?

Damn that sounds fun, I'll look into it as long as you promise to record a video of it ;D

Implement as a UDP Server firing a CSV or JSON - [x] Simple server output - [ ] User-defined output string in config with defaults (and documentation in the README)...

> @jukibom GameEngine does allow user created plugins, the GameEngine developer gave me this link: https://youtu.be/86AvHMFQx0c I think some wires might have gotten crossed there as that looks like creating...

![image](https://user-images.githubusercontent.com/5649179/191381099-1f529dbd-1932-4bcc-a789-e89e5b7e60b8.png) No idea if this will work as I have nothing that integrates with this but 🤷‍♀️ guess we'll see!

@marcelomanzo @BrianGilbert cheers! I've pushed the `0.6.0-dev3` build to the `public_beta` branch on steam (windows only, lemme know if you need a linux build), there's a sim racing studio toggle...