FlyDangerous
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Investigate Vulkan Graphics API on Windows + Linux
And Mac too if Apple weren't the literal antichrist :D
It looks pretty easy to set Vulkan as default for both, and using it in Windows means less overhead in Proton (no DirectX translation layer) but this is a can of worms: there are open questions here about how unity uses fallback DX / OGL and whether or not this should be a user option (and indeed how to even force it at runtime, or what to do if it fails to load).
Maybe a good first start would be to put a build on a beta branch and see if anyone runs into any problems?
For Linux PC this can be forced by adding -force-vulkan
to the executable.
It's probably the same for Windows. Mebbe you can get some testers on Windows to try it?
Oh that's very interesting! In that case I could add an experimental steam launch option and ask people to give it a go, thanks for the info!
Need to look at the canyon terrain graph, which appears to be flat in Vulkan?! But only this graph...