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Investigate Vulkan Graphics API on Windows + Linux

Open jukibom opened this issue 2 years ago • 3 comments

And Mac too if Apple weren't the literal antichrist :D

It looks pretty easy to set Vulkan as default for both, and using it in Windows means less overhead in Proton (no DirectX translation layer) but this is a can of worms: there are open questions here about how unity uses fallback DX / OGL and whether or not this should be a user option (and indeed how to even force it at runtime, or what to do if it fails to load).

Maybe a good first start would be to put a build on a beta branch and see if anyone runs into any problems?

jukibom avatar May 08 '22 16:05 jukibom

For Linux PC this can be forced by adding -force-vulkan to the executable.

It's probably the same for Windows. Mebbe you can get some testers on Windows to try it?

bekopharm avatar May 18 '22 10:05 bekopharm

Oh that's very interesting! In that case I could add an experimental steam launch option and ask people to give it a go, thanks for the info!

jukibom avatar May 18 '22 10:05 jukibom

Need to look at the canyon terrain graph, which appears to be flat in Vulkan?! But only this graph...

jukibom avatar May 31 '22 15:05 jukibom