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inkle's open source scripting language for writing interactive narrative.
Closing the app will prompt "Save or no" infinitely even after saving the file. Clicking Yes will close the dialogue box, pressing alt f4 or closing the app will prompt...
Minimum reproduction ```ink -> Call(-> Lambda) === Call(->lambda) ~lambda() -> DONE === Lambda(a) -> DONE ``` Error ```cs System.Exception: Index was out of range. Must be non-negative and less than...
**Situation** - As I'm injecting in external dialogue at runtime, I have to maintain my own story history **Complication** As the `Choice` object doesn't expose the raw choice text, I...
Right now, a `CONST` must be defined as either a number or divert target. ``` CONST MyConstant = 5 ``` However, it's frequently useful to define constants in reference to...
Here’s the situation: Some of my knots are used just to set variables and contain no visible text. And I want to check, before calling Continue(), whether the knot has...
Hello guys, I have a little issue when I'm loading a save from my game built with Unity + Ink. Typically the scene is correctly loaded, except the "text" (where...
Hi! I've been using ink for a while now and have been loving it so far. I'm trying to organize the script for my game in a way that's useful...
When using glue on choices, the chosen text is still printed on a new line. For example ``` I saw * a bird.[] etc. * a beaver.[] etc. ``` and...
Hey folks. Steps to reproduce: ``` ===test(name) # location: any # weight: 5 {name}: I am strong. I want work. * Welcome aboard! * Absolutely not. ``` The function `TagsForContentAtPath()`...
 