ink
ink copied to clipboard
inkle's open source scripting language for writing interactive narrative.
When an external function opens a flow, the return from that function is never acknowledged and the function is called a second time when returning to the original flow, however...
.NET 6.0 is the latest LTS release of .NET, and .NET Core 3.1 will reach [the end of support](https://devblogs.microsoft.com/dotnet/net-core-3-1-will-reach-end-of-support-on-december-13-2022/) this October. * The method of bundling everything in a single-file...
I'm working on a story that uses repeat scenarios. Is there a way to reset a knot so that the choices contained within can all be picked again? I could...
Are you able to create functions which have optional parameters? My external function for playing sounds has only the clip required, but it also has options for volume, pitch etc....
I want that after my character stops talking, unity changes to another scene. I think it should be made with tags but i can't seem to get it right.
Enables characters for languages of the Chinese and is a subset of the official * Chinese* unicode range `\u4E00`-`\u9FFF`.
on ink file I wrote this on the very top: EXTERNAL PlaySound(name) My fallback ===function PlaySound(name)=== ~ return to call the function I wrote {PlaySound("SlipFall")} and Unity gives me an...
The "Advanced feature" mentioned in Writing With Ink that says that you can return from a tunnel but divert elsewhere using the syntax `->-> target` will crash the ink compiler...
Sorry if this is the wrong place to ask. I'm wanting to program a simple Oregon Trail type of game in Ink. But I can't find a simple way to...
I see that the various choices have ```class="choice"```. Would it be possible to have the **chosen** choice have ```class="response"```? That way we could stylize the chosen choice in CSS :)...