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inkle's open source scripting language for writing interactive narrative.
Hey, I've toyed and looked around on how to best integrate Ink into an open world game (think Skyrim). Currently my dialog looks like this (please don't laugh, I'm a...
I've been slowly working on a Swift port of the ink runtime and came across a bit of code that didn't seem quite right. This pull request fixes the line...
After saving the state at a choice to JSON and then later reloading the story state from that JSON (in a fresh Story object), there are no tags on the...
Hi! We're Continuing() over ink line by line, and using a custom instruction format (>>> MyInstruction). We've hit a fun little bug that we'd like some guidance on. Here's a...
Upon hovering "List-handling" in the "Ink" menu, the program crashed entirely without an error message. Thankfully I had only written a very small amount of text so far so very...
I've been updating CSS based on dynamic tags, but they only appear to interpolate on the inkle side of things and not in the JavaScript. For example: ``` ~ temp...
I have encountered an issue when tags are ignored by TagsForContentAtPath(string path) for a knot that contains a parameter. Example: > === Util_DigMound(container_id) === #MiniNarrative "It looks like something's buried...
``` CONST a = -> abc -> DONE === function abc(x) {x} ``` Changing the first line to VAR makes the code compiler fine. (Note: I thought this worked, but...
I was trying to put in a system of choices and I ended up with this error: Exception: choice out of range Ink.Runtime.Story.Assert (System.Boolean condition, System.String message, System.Object[] formatParams) (at...