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inkle's open source scripting language for writing interactive narrative.

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Hi, I encountered a nullref in ink on this line: (ink 1.1.1) https://github.com/inkle/ink/blob/master/ink-engine-runtime/CallStack.cs#L145 I was reloading a state after changing the ink scripts, and the previous "previousContentObject" was pointing to...

Greetings, found a (non fatal) bug by accident. **What?** It says > A JavaScript error occurred in the main process and > Uncaught Exception: EACCES: persmission denied, mkdir '/tmp/Inky_complie/-Untitled_link_xxxx' **Where?**...

**Issue:** `story.CurrentTags` returns a tag with a float value either comma or dot separated (`0,15` and `0.15`) `"audioambient:asset\'ambient_sanctuary_deep\',volume\'0,15\',loop\'0\'"` or `"audioambient:asset\'ambient_sanctuary_deep\',volume\'0.15\',loop\'0\'"` **Cause:** The reason is that those values are taken from...

### Discussed in https://github.com/inkle/ink/discussions/914 Originally posted by **egyptthecreator** September 14, 2024 I want to allow a player to pick their name for the duration of a playthrough. Is there a...

I am currently experiencing an issue where the ink file I am working on refuses to save any changes I make- save project appears to do nothing and if I...

Hello, i used to add logic into my choice add that was working like have a preview of a RPG test in the choice like this `+ [Tutorial_Exploration.Exploration_1.Choice_{ExplorationTestPreviewOneAssist(PC, GetListValue(NPC,1), Normal,...

v1.2.0 made it possible to add a linebreak after the choice label, but that seems to break choice conditions (I think). ## Current Output ```ink * (label) {true} choice text...

I want to get the current knot name. I tried Story.state.currentPathString but this is always empty. I also tried Choice.sourcePath but this one return something like 0.13.8 which seems to...