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inkle's open source scripting language for writing interactive narrative.

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## Brief description Changes are not saved or are corrupted, when editing files located in subsubfolder. Corruption often replaces or displaces middle sections of the file with shifted blocks of...

Since as outside users of the ink-engine as middleware we are likely to find outselves parsing output from its stories as possible commands it would be nice to have a...

enhancement

I'm working on a Godot project which uses external function calls. Currently, I'm trying to pass a path to a scene through an EXTERNAL function. Unfortunately, Godot's filesystem uses `res://`...

When writing a story like so: ``` === hurry_home === We hurried home #tag1 #tag2 -> to_savile_row === to_savile_row === to Savile Row ``` I've noticed that the game stops...

I was writing some test cases for my Go Ink runtime engine, and testing some scenarios with numeric type coercions. I noticed most unsupported operations produce an error like: ```...

When using Inkle Studio’s narrative scripting language editor, Inky, on a Mac, Korean characters written in Unicode often appear fragmented, making it impossible to display them correctly. This issue seems...

Borrowing from the example in the Writing with Ink book: ```ink LIST PancakeState = ingredients_gathered, batter_mix, pan_hot, pancakes_tossed, (ready_to_eat) {PancakeState} (Prints "ready_to_eat") ~ PancakeState++ {PancakeState} (PancakeState doesn't print) ~ PancakeState--...

I saw this problem is fixed in 1.2.0. Environment: Unity6 openupm ink-unity-integration 1.2.1 my ink: ``` + #tag0[choice_text_1#tag1]#tag2 -> knot1 + [choice_text_2] -> knot2 ``` When I tried to get...

The "Add watch expression" output is really hard to read and impossible to change the colours of. Plus, it remains in "light mode" even when you switch the IDE to...