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inkle's open source scripting language for writing interactive narrative.

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I have an Ink function of the form: ``` === function can_do_something() ~ return some_var == 0 && some_expensive_to_run_external_function() == true ``` `some_expensive_to_run_external_function` gets called every time, even when `some_var...

Hello, I'm having an issue where I simply can't preview any ink scripts I have saved. If I open an existing file using inky the spinning wheel on the right...

So the problem is weird, on new files everything is fine, but on on saved files right menu is inactive. Watching files saved in some directories work, and some does...

``` ~temp i = 0 -> knot(i) === knot(ref i) ~i++ ``` If you define the variable as a VAR there's a compilation error preventing the re-use of the name...

bug

Hi, Its more like an enhancement but, is it possible to have a cheat sheet?

In the side window, the files are displayed in a strange order. Before the update, they were always sorted by name. I also noticed that when editing text, the order...

Forgive me if this is not the place to share utilities, but I've seen others being shared, so I thought maybe it was okay. One major hurdle that new users...

A few places in my code, I use diverts as variables, like ``~ save = -> start_trench``. It would be helpful if they would convert to a bool (true, as...

I wanted to write a script to traverse through the whole story and run a check on each knot. Here is what I have so far: ``` const visitCounts: {...

Hello, I have a specific use case and wanted to ask about the suggested solution. **Use case:** At some point, I want to interrupt the story flow and wait until...