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inkle's open source scripting language for writing interactive narrative.
Hello, hopefully someone can help me with this issue: The contents of all my Ink files have been erased! When I open the file everything is blank, not a line...
It seems that since version v1.0.0 launching on linux does *NOT* require to be run by `mono inklectate` like in the Readme file - instead as suggested by [SirMetathyst —...
Hi all, Games student here making a visual novel. It has been a blast using Ink and I want to carry on learning it for future projects. Just a couple...
When loading a saved state for an Ink story that has changed significantly (common during development), I'm getting frequent crashes in `Callstack.cs`'s warning about the story location being approximated, because...
Fix for: https://github.com/inkle/ink/issues/787
This is my (hacky?) fix for the bug I describe here: https://github.com/inkle/ink/issues/763 This PR adds a check when an `InkList` is accessed via `VariablesState` to see if its `origins` is...
We've got an ink list that looks like this: `LIST valuesList = Family, Happiness, Love` The docs show how to create a new ink list from C#, but not how...
I'd like to display certain information next to a dialogue line in my UI depending on whether the dialogue line leads to an external function call. ``` Character A: Some...
If I have a global `LIST`, e.g.: ``` LIST some_list = (none), step_one, step_two, completed ``` I can get this list from within Unity with: ``` Ink.Runtime.InkList unityList = story.variablesState["some_list"]...
When i try to load knot table more than two times i get error VAR PlayerName = "Player" VAR ReadTableCount = 0 === table * {table.text==0}-> table.text * ->END =...