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inkle's open source scripting language for writing interactive narrative.
Hi all I'm using the following to load my save from PlayerPrefs in Unity. ` story = new Story(inkJSONAsset.text); var savedState = PlayerPrefs.GetString("inkSaveState"); story.state.LoadJson(savedState); RefreshView();` When I do this, it...
Is there any way to make the ink code highlight correctly on the web? Similar to highlight.js https://highlightjs.org/
I'm currently running Ink version 1.0 on Windows 10 20H2. This seems like a small thing, but I can't seem to find a way to save the current project as...
The following produces a line-break between the "and" and the "bob". Changing the "bob" function call inside the name function to just the string "bob" fixes the issue, so it's...
I've got a few changes to the version of ink I'm using that I'd love to get into the main branch! Apologies they're all in a single request. InkList: Adds...
I've been working on a browser-based [text adventure game](https://github.com/Multi-User-Domain/utopian-dialogue) using React. I've been using [Windups](https://windups.gwil.co) and JavaScript to animate parts of the text. I started modelling the dialogue with Ink...
Hello. I'm trying to use TagsForContentAtPath for displaying tags of not yet selected choice, but can not get it's info: `foreach (var choice in _inkStory.currentChoices) { var tags = _inkStory.TagsForContentAtPath(choice.pathStringOnChoice);...
Hi! Found a huge memory usage of 24.12 GB in the inklevate_mac resource today. Is this normal? System: MacBook Air (M1, 2020), Monteray Inky version: 0.12.0 ink version: 1.0 inkjs...
_Before I raise any PR, I wanted to check if this is feasible._ I'm writing a story and I'd like to include Markdown as the markup language. There's a bit...