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inkle's open source scripting language for writing interactive narrative.

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Hello, I'm currently attempting to make a game with light RPG elements in Ink (without Unity), and I'm wondering how I would go back about sending the player back to...

I want to make a dialogue based game, sort of like Episode but simpler, and my story's fine except for one problem. I don't know how to get the player's...

How do you do "the pop up dialogue box and poke it in directly by setting an ink variable from the game side"? and what exactly do you mean by...

Hi! I'm new to Ink and have found it a really cool tool so far. However, I am baffled by the "Ran out of content warning" I keep getting in...

Minimal reproduction ``` ~temp scene = 0 ->Start(scene) ===Start(ref scene) ~scene++ SCENE {scene} -> END ``` The crash occurs in every runtime I've tried so far, but there are several...

I tried auto-generating some documentation for ink's runtime C# API using [doxygen](http://www.stack.nl/~dimitri/doxygen/), and it worked fine, but we kinda hate the presentation. It's all rather... 90s! Does anyone know of...

Is there a way to generate choices based on the contents of a list? Like, 'choose an available color' and the option list is dynamically generated based on what's in...

Hello there! As ink is growing and lots of side projects are being developed, I'm wondering if it wouldn't be the right time to take a minute and update the...

Hello, I started using Ink and really like it. There are several things which have been bugging me in the documentation though, and the most confusing one is the inconsistent...

Hi guys, the issue I found is this one: I have a list... `LIST m_List = (nothing)` Then, after adding items to **m_List**: `~ m_List += (item_1, item_2)` And subsequently,...