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inkle's open source scripting language for writing interactive narrative.

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This issue is to kick off a project discussed in the Inkle discord with @ephread: writing a specification for Ink runtimes. # Reason Right now, building an ink runtime requires...

* Move `ink_JSON_runtime_format.md` into `archive`; will be replaced with a formal runtime specification * Add note about incomplete nature of runtime specification * WIP: documentation stubs for runtime-specification * Needs...

I'm in the process of making a port of the Ink Runtime Engine, so of course I'm basically auditing the code for everything while I'm figuring out how to port...

Would love to see a "table of contents" feature, showing all knots as a list. I imagine clicking on the 3-bars (the hamburger menu) at the top left of the...

I've seen it mentioned elsewhere, put just thought I'd put in my request/support/pleading for accessing tags in Choices. Our current use case is we are using tags to define character...

Hi! im trying to have something like if(knotName = “Final1”) { button.gameObject.SetActive(true) } else { button2.gameObject.SetActive(true) } idk if it’s possible that depending on the knot you are in it’s...

As per the title, it appears the NuGet (https://www.nuget.org/packages/Inkle.Ink.Engine/) is no longer being maintained. This makes it difficult to use ink outside Unity, such as for custom engines or projects....

Hi! I'm writing an escape room game in Ink and will be uploading it to itch.io directly afterwards, so limited just to what is available in the css and main.js...

I'm having an issue in which some choices in my story cause the page to jump to the top of the story and then stop responding to scrolling (scroll wheel...

Hello! I have noticed that the way Inky applies colour to logic statements in the editor is different than I would expect. Consider this screenshot: The code works perfectly, in...