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🎢 Creating and sharing simulation environments for embodied and synthetic data research

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When using ctrl+c in python, I sometimes still see the following exception: ![image](https://user-images.githubusercontent.com/7275864/190406215-8b144222-5a53-40fd-8deb-8d31b3ff86c9.png)

bug
Unity

The GLTF extension should use radians not degrees

enhancement

Collider-meshes for non-convex polygons currently require re-building a polygon out of invisible components or an advanced integration of a V-HACD algorithm for re-constructing a non-convex mesh as a convex set...

enhancement

- remove all the print statement and implement a clean logging API - add citations + acknowledgments for the absorbed libraries: anytree + gltflib

So far, we are using defined functions as predicates [here](https://github.com/huggingface/simenv/blob/main/environments/xland/src/xland/game/generation.py#L15) for xland task generation. In the future, we could use python objects instead, so that an user can define a...

enhancement

We need support for custom glTF extensions on the Godot integration to load data from the agents, sensors, colliders, etc.

enhancement

Currently, the entire reading process is based on an infinite loop from which we only come out when receiving a full command. It would be nice if the engine could...

enhancement

The bug can be reproduced with any of the scripts of XLand. You can see that in the following image, on the side of some ramps, instead of gray terrain,...

bug

When creating a material with alpha smaller than one, it stays opaque. There was the same issue with Pyvista, but I fixed on my PR (adding `opacity` parameter).

bug