simulate icon indicating copy to clipboard operation
simulate copied to clipboard

[Godot] Make the reading process async

Open CarlCochet opened this issue 3 years ago • 0 comments

Currently, the entire reading process is based on an infinite loop from which we only come out when receiving a full command. It would be nice if the engine could run normally (while keeping the physics process synced with steps) while the reading process happens in the background asynchronously.

For instance, right now if you use the debug camera, you can only move it when you receive a command, which is annoying.

CarlCochet avatar Aug 25 '22 09:08 CarlCochet