simulate
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π’ Creating and sharing simulation environments for embodied and synthetic data research
Currently, the debug cam is always rendered (outside of headless mode), which may waste some processing power. This should be able to be disabled, perhaps in config. It may also...
tagging @CarlCochet :)
Hey there π , so here the review of readme.md: ## Feedback - Made the test on a Windows 10 computer with conda 1οΈβ£  => Donβt forget to change...
Try example basic/objects.py with the Unity backend
Implements sf2 integation with the following example: examples/rl/sf2/sf2_procgen.py To install: 1. pip install -e .[sf2] 2. pip install git+https://github.com/alex-petrenko/sample-factory.git@multi_input_model_builder
The commands are correctly synched with the physics process in the godot engine but we still need to implement all the functionalities linked to the agents in the integration, like:...
We need to add the ability to import colliders information from glTF in Godot to simulate physics in the engine.
We would like to be able to generate photorealistic physics simulation inside Blender (rigid bodies, fluids, etc.)
We would like to have the ability to update the position of certain assets, for instance to move the camera around and render a scene from different angles.
Trying to connect to more than one Unity build causes the second exe instance to close the first. This is only observed on the automated builds and not the builds...