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[Godot] Alpha smaller than one doesn't seem to affect transparency.

Open aliciafmachado opened this issue 3 years ago • 0 comments

When creating a material with alpha smaller than one, it stays opaque. There was the same issue with Pyvista, but I fixed on my PR (adding opacity parameter).

aliciafmachado avatar Jun 16 '22 13:06 aliciafmachado