simulate
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🎢 Creating and sharing simulation environments for embodied and synthetic data research
- Mountain car environment is finished (see `mountaincar.py`), but RL is very basic and doesn't succeed - TODO: Make RL succeed, then make it into a nice RL quickstart example
- How to create and use plugins - May require a separate repository
API docs detailing what each function does. Auto-generated from doc strings? Maybe we can mix auto-generated with adding examples to some important ones like `show()`?
We have a `step()` function in: - scene.py - all the engines - all the RL wrappers We should unify all the input/returns types and type/docstring them more
Maybe call it `static` (like in kubric) or `immovable` or `fixed` or `intangible`
Make an updated version based on https://github.com/Moguri/glTF/tree/panda3d_physics_collision_shapes/extensions/2.0/Vendor/PANDA3D_collision_shapes
We have many untested steps where bugs can be introduced in GLTF: - Export from python `gltf_export.py` - Import in unity `Importer.cs` - Export from unity `Exporter.cs` - Import in...
Extra types of frames, like ai2thor - Depth frame - Segmentation frame
GLTF currently doesn't support lightmaps, but there is an extension being worked on: https://github.com/KhronosGroup/glTF/pull/1658 It would also make sense to include reflection probes and light probes in this.
When the pole leans over, the angular velocity does not increase fast enough. Perhaps related to damping / max angular velocity? I looked at these attibutes and it was not...