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Round-trip GLTF import/export tests
We have many untested steps where bugs can be introduced in GLTF:
- Export from python
gltf_export.py - Import in unity
Importer.cs - Export from unity
Exporter.cs - Import in python
gltf_import.py
It would be good if we could have several test assets with various GLTF properties (meshes, lighting, transparency, normal maps, etc), and verify that the file is equivalent after passing through each of these steps
Plus test also the various GLTF extensions