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Round-trip GLTF import/export tests

Open dylanebert opened this issue 3 years ago • 1 comments

We have many untested steps where bugs can be introduced in GLTF:

  • Export from python gltf_export.py
  • Import in unity Importer.cs
  • Export from unity Exporter.cs
  • Import in python gltf_import.py

It would be good if we could have several test assets with various GLTF properties (meshes, lighting, transparency, normal maps, etc), and verify that the file is equivalent after passing through each of these steps

dylanebert avatar Sep 20 '22 19:09 dylanebert

Plus test also the various GLTF extensions

thomwolf avatar Sep 20 '22 20:09 thomwolf