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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

Results 121 FastScriptReload issues
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Related to discussion in #111 I believe we could have a small patch that takes care of renaming records under the shortcut syntax with the missing _patched suffix.

Unity has limited support to C# records and init only setters, but Unity documentation suggests to manually declare IsExternalInit class: https://docs.unity3d.com/2021.2/Documentation/Manual/CSharpCompiler.html We use this approach in project and it works,...

It can become hard to read when you look at stacktraces with a lot of rewritten files. If they could be suffixed with the original filename (and shorter/incremental hash ?)...

help wanted
good first issue
nice-to-have

![image](https://user-images.githubusercontent.com/13332475/229872757-768c92f0-638a-4495-8b6e-bdede0ebb02b.png) Don't have log any more and for the moment can't install plugin again to regenerate it. Installed components (apart form standard Unity): ![image](https://user-images.githubusercontent.com/13332475/229873199-12d1d253-d69c-4256-9120-f8cc6b0192a3.png) I also have 2 Unity editor...

My project has the same DLL in an imported package and from the editor (`System.Windows.Forms.dll`). So the plugin will fail with this error (for any class): ``` Error when updating...

I am not sure whether this is expected behaviour or not, but I could not find any reference in the documentation to static fields not being supported. I am trying...

feature

On recent Unity versions (tested with v2022.3.10f1 on my side), Unity is no longer drawing default inspector with IMGUI (but with Visual Elements). Making the added fields feature no longer...

bug

Needs confirmation. File watchers are triggered outside of main thread and potentially code could run even if Unity is doing main reload? Not sure why that'd lock reloading. There are...

bug
needs-refinement

I have FSR installed for use on my Windows PC, but when I use my MacBook, I constantly get an error due it not being compatible with Silicon. I understand...

nice-to-have

``` /* bool drawin = corner switch { */ //Auto-excluded to prevent exceptions - see docs PathCorner.UpperLeft => drawBorder[3], PathCorner.UpperRight => drawBorder[0], PathCorner.LowerRight => drawBorder[1], PathCorner.LowerLeft => drawBorder[2], => true,...

bug