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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

Results 121 FastScriptReload issues
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Every time scripts recompile in unity editor, the editor initializer in `NewFieldsRendererDefaultEditorPatch` will consume about 3~4 seconds. With this edition, the cost will be reduced to a negligible level.

Hi, handzlikchris. Thank you for your excellent work. I noticed that every time project opens, FSR always search deeply into Unity installation path for dotnet tools, which spends seconds to...

Love the asset! Currently getting some warning from time to time on 1.8: > Assets\ThirdParty\FastScriptReload\Scripts\Runtime\AssemblyChangesLoader.cs(217,14): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you...

This should be the fix of the following issue: In case that we have two assemblies, one named A is the assembly to be changed, one named B is a...

This should be the fix of the following issue: When injecting [assembly:InternalsVisibleTo], the referenced assembly can not be resolved.

Trying out the coolest package ever on my codebase. Found that unsafe will not compile ``` error CS0227: Unsafe code may only appear if compiling with /unsafe' at FastScriptReload.Editor.Compilation.DotnetExeDynamicCompilation.ExecuteDotnetExeCompilation ```...

It happens quite often with Unity 6000.0.42f ![Image](https://github.com/user-attachments/assets/7626ce8f-432b-4f53-b627-e6354d30c76f) Wonder If we could add a timeout to avoid infinite lockups.

So when closing the UnityEditor while in playmode, the Finalizer of FastScriptReloadManager causes Unity to Crash. Here is the Stack Trace from the Unity Log: ``` ================================================================= Managed Stacktrace: =================================================================...

bug

Although a copy of the original assembly Assembly-Csharp.dll is located in the ajustDll folder and has been modified to make the patch assembly is a friend assembly to patch, allowing...

This ```csharp public class ZoomEvent : MouseEventBase { public Vector2 Delta { get; private set; } public static ZoomEvent GetPooled(Vector2 delta) { var pooled = MouseEventBase.GetPooled(); pooled.Delta = delta *...