FastScriptReload
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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Included in the original code public static string[] SplitStringByComma(string input) { string[] splitStrings = input.Split(new char[] { ',', ',' }); return splitStrings; } After FSR processing public static string[] SplitStringByComma(string...
Now that this is open source, it would be good to have an `.editorconfig` setup for the project to help contributors maintain a consistent style.
I just hit this exception. ``` MissingReferenceException: The object of type 'UnityMainThreadDispatcher' has been destroyed but you are still trying to access it. Your script should either check if it...
I have auto refresh fully disabled in Unity's settings. However, sometimes Unity will spontaneously reload the domain for no apparent reason. Often it happens the moment I exit play mode...
One of the users mentioned it'd be helpfult to have those. The use case - have FSR available for whole team but disabled by default
Partial classes need to be correctly rewritten. Possibly best approach is to pull all partial classes files into single and compile. [ ] reach back to tommox86 from forum thread
When adding a new float field with an integer initial value (no 'f' suffix), there is a cast exception in the NewFieldsRendererDefaultEditorPatch.RenderNewlyAddedFields method (newFieldType is System.Single but addedFieldValues[addedFieldValueKey] is System.Int32).
Assembly 'Packages/com.handzlikchris.fastscriptreload/Plugins/Roslyn/Microsoft.CodeAnalysis.dll' will not be loaded due to errors: Microsoft.CodeAnalysis references strong named System.Text.Encoding.CodePages Assembly references: 4.0.2.0 Found in project: 5.0.0.0. Assembly Version Validation can be disabled in Player Settings...