FastScriptReload
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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
- show error - explain how to get more details and troubleshoot - as last resort generate support pack and send create github issue
It should be easy to understand if file was correctly reloaded or not. For errors - option to click next to file to see more error details and how to...
That'd be quite nice feature, even if it'd work only one way. From editor to build. Great for testing, triggering functionality and such
Having an issue Added private nullable field and got error during compilation CS8639: The typeof operator cannot be used on a nullable reference type' Related generated line: private static Dictionary...