FastScriptReload
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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
 Down to Roslyn issue, possibly updating libs will help  ^^ parsed version already missing closing brace
This should be opt in from the menu (for automatic workflow)

No point creating them every time if original unchanged. It actually takes around 300ms to do (on my end)
This will let you display a Changelog that's easy to manage.
Currently all loaded libs references are added to new hot reloaded assembly. If user has AsmA.dll SomeNamespace.SomeType and AsmB.dll SomeNamespace.SomeType Then they'll clash on hot reload