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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

Results 121 FastScriptReload issues
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![9e3db8d1-fb0a-474c-835d-18ae41c8beaa](https://user-images.githubusercontent.com/6343986/229859265-0d98b27d-82a9-453c-91fd-8187ff5e827d.png) Down to Roslyn issue, possibly updating libs will help ![image](https://user-images.githubusercontent.com/6343986/229859353-34f79520-f69d-4c75-8474-f4c673b699f4.png) ^^ parsed version already missing closing brace

This should be opt in from the menu (for automatic workflow)

feature
feature-error-handling

![Error Handling Screen](https://user-images.githubusercontent.com/6343986/230024768-ebfb9110-6480-4934-bff4-e3a390ac382d.png)

feature
feature-error-handling

No point creating them every time if original unchanged. It actually takes around 300ms to do (on my end)

feature
performance

This will let you display a Changelog that's easy to manage.

documentation

Currently all loaded libs references are added to new hot reloaded assembly. If user has AsmA.dll SomeNamespace.SomeType and AsmB.dll SomeNamespace.SomeType Then they'll clash on hot reload

bug