FastScriptReload
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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
KillerJoe — Yesterday at 20:02 next problem: I have a generic Method "Parent" for the UiElements: public static T Parent(this T element, VisualElement parent, bool grow = false, int? insertIndex...
What are the current limitations around Attributes ? I'm very often adding / removing attributes at editor / runtime in order to debug or more clearly see my data structures...
originally it can access as it's a nested class   [ ] reported Killer Joe Issue from Discord
Just got hit by an exception where code tried to get the `.gameObject` property from a worker thread. It was during `SafeInvoke(HotReloadFailed, changesAwaitingHotReload);` triggering `ProjectWindowReloadStatusIndicatorDrawer.OnHotReloadFailed` which in turn accesses `UnityMainThreadDispatcher.Instance`...
Addressing [support partial classes](https://github.com/handzlikchris/FastScriptReload/issues/6) A `MergePartials` step is added, where syntax trees containing partial definitions get rebuilded to contain all partials found combined. Steps done for it: 1. Check if...
Hi, I'm using the YarnSpinner plugin in Unity and it contains a different version of this dll. Renaming it like this solves it for me, would be cool if we...
After installing FastScriptReload using package manager. I get error when trying to maximize Game view I get console error: Invalid editor window of type: FastScriptReload.Editor.FastScriptReloadWelcomeScreen, title: FastScriptReload.Editor.FastScriptReloadWelcomeScreen UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at...
Here's my test: Partial classes: ```csharp // TestClass1.1.cs using TeamHalfBeard.Core; using UnityEngine.InputSystem; namespace TestNamespace { [Service(typeof(TestClass1))] public partial class TestClass1 : IUpdatable { public void Update(float deltaTime) { if (Keyboard.current.kKey.wasPressedThisFrame)...
This is an addition to PR #168 , having a significant improvement. Tested on all known editor packages: * Visual Studio Editor * Visual Studio Code Editor * JetBrains Rider...