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Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

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KillerJoe — Yesterday at 20:02 next problem: I have a generic Method "Parent" for the UiElements: public static T Parent(this T element, VisualElement parent, bool grow = false, int? insertIndex...

bug
user-code-rewrite

What are the current limitations around Attributes ? I'm very often adding / removing attributes at editor / runtime in order to debug or more clearly see my data structures...

feature
needs-refinement
nice-to-have

originally it can access as it's a nested class ![67f1fbaf-6bb5-4bb4-b3f8-f32926843ff4](https://user-images.githubusercontent.com/6343986/229849364-41670481-6ed5-49bc-a68c-ea4db5f149b6.png) ![80717153-4522-4d16-b155-af974336cf42](https://user-images.githubusercontent.com/6343986/229849390-c268a148-8b81-4123-9cf8-1ba6320acdd2.png) [ ] reported Killer Joe Issue from Discord

feature
user-code-rewrite
needs-refinement

Currently method in structs will not be redirected

feature

Just got hit by an exception where code tried to get the `.gameObject` property from a worker thread. It was during `SafeInvoke(HotReloadFailed, changesAwaitingHotReload);` triggering `ProjectWindowReloadStatusIndicatorDrawer.OnHotReloadFailed` which in turn accesses `UnityMainThreadDispatcher.Instance`...

Addressing [support partial classes](https://github.com/handzlikchris/FastScriptReload/issues/6) A `MergePartials` step is added, where syntax trees containing partial definitions get rebuilded to contain all partials found combined. Steps done for it: 1. Check if...

Hi, I'm using the YarnSpinner plugin in Unity and it contains a different version of this dll. Renaming it like this solves it for me, would be cool if we...

After installing FastScriptReload using package manager. I get error when trying to maximize Game view I get console error: Invalid editor window of type: FastScriptReload.Editor.FastScriptReloadWelcomeScreen, title: FastScriptReload.Editor.FastScriptReloadWelcomeScreen UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at...

PR-ready

Here's my test: Partial classes: ```csharp // TestClass1.1.cs using TeamHalfBeard.Core; using UnityEngine.InputSystem; namespace TestNamespace { [Service(typeof(TestClass1))] public partial class TestClass1 : IUpdatable { public void Update(float deltaTime) { if (Keyboard.current.kKey.wasPressedThisFrame)...

This is an addition to PR #168 , having a significant improvement. Tested on all known editor packages: * Visual Studio Editor * Visual Studio Code Editor * JetBrains Rider...