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Godot Engine – Multi-platform 2D and 3D game engine

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Fixes #107183. Regression from #99551. @DarioSamo During the refactoring of the aforementioned PR the VRS attachment index was removed as property of the FramebufferPass struct (it was moved to method...

bug
topic:rendering
topic:xr
regression
topic:3d

Follow up to: * https://github.com/godotengine/godot/pull/104458 In PowerShell (at least, haven't tried with other shells) the pipe characters are not interpreted as part of the expression, leading to: ``` [ 67%]...

bug
platform:windows
platform:web
topic:buildsystem
regression

This PR moves the newly added (by #104458) `variant/emscripten_pool_size` and `variant/godot_pool_size` to `threads/emscripten_pool_size` and `threads/godot_pool_size`. It also adds the functionality to make the threads option only appear if threads are...

enhancement
platform:web
topic:porting
topic:export

![autofocus](https://github.com/user-attachments/assets/68a470c8-a99a-4e10-b236-15a6ae9583a9) - Adding `autofocus` property. The control will attempt to automatically grab focus when it becomes visible. If multiple controls enable `autofocus` property, the last control to become visible will...

enhancement
topic:gui

~~Requires and Includes: https://github.com/godotengine/godot/pull/101369~~ (This was merged, and this PR was rebased). This gets activated too quickly, and sometimes accidentally activates when trying to select an axis. This PR adds...

enhancement
topic:editor
topic:gui

### Tested versions Reproducible: 4.4.1-stable Android, 4.4.1-stable HorizonOS, 4.5-dev5 Android, 4.5-dev5 HorizonOS Not Reproducible: 4.4.1-stable Linux, 4.5-dev5 Linux ### System information Lenovo Tab P12, Meta Quest 3 ### Issue description...

bug
platform:android
topic:editor
needs testing
topic:3d

### Tested versions Happens in 4.4.1 thru 4.5.dev5. ### System information Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX...

bug
topic:physics
crash
topic:3d

Fixes #107235 Forward port of #107307 ## Explanation For visible nodes, the interpolated transform is already cached and calculated in `SceneTreeFTI`. However, invisible nodes do not calculate interpolated transforms (in...

bug
enhancement
regression
topic:3d

### Tested versions Godot 4.4.1 ### System information Realme realme 2 Pro (Android 10 (SDK 29)) Oppo CPH1803RU]android 8.1 ### Issue description Error occurs randomly and google developer console keeps...

platform:android
needs work
needs testing
crash

closes https://github.com/godotengine/godot-proposals/issues/12555 https://github.com/user-attachments/assets/4d2946f9-215b-482c-9491-c7867b6a3b3f

enhancement
topic:editor