godot
godot copied to clipboard
Godot Engine – Multi-platform 2D and 3D game engine
Our efficient binary math functions have been living in `typedefs.h`. However, they have slowly reproduced and multiplied, and are now threatening to overpower the rest of the `typedefs.h` biome. The...
### Tested versions - Tested in 4.5.dev5 with mono [64b0990] ### System information Windows 11 - Godot 4.5.dev5 with mono - Vulkan (Foward+) - AMD Radeon RX 7800XT ### Issue...
This improves #101427 by replacing default rect edit with a dedicated editor (and also fixes multiple Camera2DEditor bugs). The main benefit is that camera is no longer selected when clicking...
We can disable indirectly by enabling verbose GL debug output. Forward port of #106556 ## Discussion A long standing issue on Windows with Nvidia drivers has been the threaded optimization...
We can disable indirectly by enabling verbose GL debug output. Fixes #33969 Alternative to #106551 A long standing issue on Windows with Nvidia drivers has been the threaded optimization driver...
Implements and closes https://github.com/godotengine/godot-proposals/issues/1631 Related PRs: #103768, #106409 See also: #93787 for other types of class members. GDScript is a language where all methods are born with overridability, which brings...
Rebuilt on #98557 - Closes: https://github.com/godotengine/godot-proposals/issues/641 - Closes: https://github.com/godotengine/godot-proposals/issues/12580 About the pr, see #98557 This time I removed `__` naming convention, and left `_` only. - [x] Remaster the codes...
### Tested versions 4.4.1 ### System information windows10 vulkan ### Issue description small bug... when the player( characterBody2d ) is moving on a 45º slope... jumps lands on that slope...
Based on https://github.com/godotengine/godot/pull/87925, https://github.com/xsellier/godot/commit/2139868a5c6f986d0ce05235b0f506551c3a725b and https://github.com/xsellier/godot/commit/734322b1c64edf0f607448f09e79cb91502064f9 . Closes https://github.com/godotengine/godot-proposals/issues/9000 . Fixes #106618 Fixes https://github.com/godotengine/godot/issues/47874 Fixes https://github.com/godotengine/godot/issues/81191 Fixes https://github.com/godotengine/godot/issues/37675 Bugs that were reported to be fixed by the previous SDL input...
Fixes #103496 Catched the crash via `try / catch`. ```kotlin try { .... vibratorService.vibrate( .... ) .... } catch (e: SecurityException) { Log.w(TAG, e) } ``` logcat ```java 06-11 02:50:51.881...