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Godot Engine – Multi-platform 2D and 3D game engine

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Our efficient binary math functions have been living in `typedefs.h`. However, they have slowly reproduced and multiplied, and are now threatening to overpower the rest of the `typedefs.h` biome. The...

enhancement
topic:core
topic:codestyle

### Tested versions - Tested in 4.5.dev5 with mono [64b0990] ### System information Windows 11 - Godot 4.5.dev5 with mono - Vulkan (Foward+) - AMD Radeon RX 7800XT ### Issue...

bug
topic:rendering
topic:xr
regression
topic:3d

This improves #101427 by replacing default rect edit with a dedicated editor (and also fixes multiple Camera2DEditor bugs). The main benefit is that camera is no longer selected when clicking...

bug
enhancement
topic:editor
topic:2d

We can disable indirectly by enabling verbose GL debug output. Forward port of #106556 ## Discussion A long standing issue on Windows with Nvidia drivers has been the threaded optimization...

enhancement
topic:rendering
needs testing

We can disable indirectly by enabling verbose GL debug output. Fixes #33969 Alternative to #106551 A long standing issue on Windows with Nvidia drivers has been the threaded optimization driver...

enhancement
topic:rendering
needs testing

Implements and closes https://github.com/godotengine/godot-proposals/issues/1631 Related PRs: #103768, #106409 See also: #93787 for other types of class members. GDScript is a language where all methods are born with overridability, which brings...

enhancement
feature proposal
topic:gdscript

Rebuilt on #98557 - Closes: https://github.com/godotengine/godot-proposals/issues/641 - Closes: https://github.com/godotengine/godot-proposals/issues/12580 About the pr, see #98557 This time I removed `__` naming convention, and left `_` only. - [x] Remaster the codes...

enhancement
feature proposal
discussion
topic:gdscript

### Tested versions 4.4.1 ### System information windows10 vulkan ### Issue description small bug... when the player( characterBody2d ) is moving on a 45º slope... jumps lands on that slope...

bug
confirmed
topic:physics
topic:2d

Based on https://github.com/godotengine/godot/pull/87925, https://github.com/xsellier/godot/commit/2139868a5c6f986d0ce05235b0f506551c3a725b and https://github.com/xsellier/godot/commit/734322b1c64edf0f607448f09e79cb91502064f9 . Closes https://github.com/godotengine/godot-proposals/issues/9000 . Fixes #106618 Fixes https://github.com/godotengine/godot/issues/47874 Fixes https://github.com/godotengine/godot/issues/81191 Fixes https://github.com/godotengine/godot/issues/37675 Bugs that were reported to be fixed by the previous SDL input...

feature proposal
platform:windows
platform:linuxbsd
platform:macos
topic:porting
topic:thirdparty
topic:input

Fixes #103496 Catched the crash via `try / catch`. ```kotlin try { .... vibratorService.vibrate( .... ) .... } catch (e: SecurityException) { Log.w(TAG, e) } ``` logcat ```java 06-11 02:50:51.881...

bug
platform:android
topic:porting
crash
regression
cherrypick:4.4