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Godot Engine – Multi-platform 2D and 3D game engine

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closes https://github.com/godotengine/godot-proposals/issues/12484 https://github.com/user-attachments/assets/38845d46-68a0-49f9-bb44-33566be073aa

enhancement
topic:editor
usability
topic:gui

Currently, when users add a popup to a TabContainer, it only adds a small icon on the right that they can click to show the popup. Thus, a common use...

enhancement
topic:gui

Greatly increases the efficiency and performance is the `is_visible_in_tree()` system. Forward port of #107324 #### Benchmarks ~6x faster in DEBUG and RELEASE with depth 10 scene tree _(repeated for the...

enhancement
topic:core
topic:3d

This PR adds a `EditorInspectorActionButton` class to replace `create_inspector_action_button()`. Thus action button users don't have to add icon updating logic on-site.

bug
topic:editor

Duplicate of https://github.com/godotengine/godot/pull/106186, had some git trouble and couldn't figure how to revert 😅 Closes [#12394](https://github.com/godotengine/godot-proposals/issues/12394) Think this is pretty much ready for merge on my end. Was reviewed already...

enhancement
topic:editor

### Tested versions 4.3 ### System information Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6119) -...

topic:core
needs work
needs testing

### Tested versions - Reproducible in v4.4.1.stable ### System information Godot v4.4.1.stable - macOS Sequoia (15.5.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M4 (Apple9) - Apple...

bug
platform:macos
topic:porting

This is going to be a bit of a PITA to test but I think this should do it * *Bugsquad edit, closes: #29727* * *Bugsquad edit, revives: #31024*

discussion
topic:input

- Follow up of https://github.com/godotengine/godot/pull/107379, https://github.com/godotengine/godot/pull/107295, and #107406 Same idea as above - we want to avoid accidentally converting to `String`, because it's expensive. Some questionable `String` conversions are exposed...

enhancement
topic:core
topic:codestyle

### Tested versions - tested in 4.4.1 ### System information Godot v4.4.1.stable (49a5bc7b6) - Freedesktop SDK 24.08 (Flatpak runtime) on Wayland - X11 display driver, Multi-window, 2 monitors - OpenGL...

bug
topic:network