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Godot Engine – Multi-platform 2D and 3D game engine

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Fixes #101962. This is mostly a quick hack to prompt a discussion about a more proper fix, and maybe serve as a hold-over, but... This adds a `ResourceUID::has_id` check to...

bug
topic:core

Alt + Enter is a widely followed convention to toggle fullscreen. This adds support for it both in the editor and projects, as long as the window is configured to...

enhancement
topic:core
topic:editor
usability
needs work

### Godot version v4.2.beta.custom_build [a574c0296] ### System information linux ### Issue description In this case I set the color of the parent folder, but the children's one is the default....

bug
topic:editor

Fixes #83324

bug
topic:editor

Fixes #107131 Update the test for the file picker to make it clear it supports scripts and scenes Update the "Add" button to open a drop-down instead of just adding...

enhancement
topic:editor

This prototype demonstrates how tonemappers could behave when HDR output is enabled. Please provide feedback in the comments! You can use Windows Game bar to take HDR screenshots OBS Studio...

feature proposal
topic:rendering

adds to_vector2_array, to_vector3_array, and to_color_array methods on PackedByteArray to convert to the corresponding types, as prior you could only convert from said type to PackedByteArray (with to_byte_array) * *Bugsquad edit,...

enhancement
topic:core

### Tested versions - Reproducible in: v4.4.1.stable.official [49a5bc7b6] ### System information Godot v4.4.1.stable - Windows 10 (build 19045) - Single-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon (TM)...

enhancement
discussion
topic:editor
usability

Follow up to https://github.com/godotengine/godot/pull/92745, add some extra control for list: - Adds support for custom ordered list elements, and custom prefixes/suffixes: - Adds option to customize specific sublevel indentation size:...

enhancement
topic:gui

closes https://github.com/godotengine/godot-proposals/issues/11220 Currently even a simple scene can be visually distracting with a few collision shapes: This PR adds a setting to only show collision shapes when the node is...

enhancement
topic:editor
usability
topic:3d