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Godot Engine – Multi-platform 2D and 3D game engine
This is required to avoid erroring in the case of multiple third-party modules that can build as both GDExtension and engine modules while those modules also have godot-cpp cloned inside...
This pull request introduces a new button to the editor text property for properties marked as secrets. The button allows users to toggle between showing and hiding the secret text....
Hello, first-time PR here. With this addition, you can insert an item into an `ItemList` at any index, such as 0 for the top, even including the new index at...
This PR changes the behavior of the `RendererSceneCull::_scene_cull` function to select the most relevant 3D lights per mesh in the Compatibility and Mobile renderers. It is a fix for [Issue...
- Follow-up of https://github.com/godotengine/godot/pull/104522 As discussed in Core meetings, `resize` is ambiguous in the current codebase, because new elements are sometimes initialized, but not initialized other times, depending on the...
Fixes https://github.com/godotengine/godot-proposals/issues/12563 but also fixes the "Recording audio on iOS does not work" from 33885. This now addresses all issues I spotted in https://github.com/godotengine/godot/issues/33885 and I have tested it against...
### Godot version v4.0.beta6.mono.official [7f8ecffa5] ### System information Windows 10 ### Issue description Sometimes if I go to my desktop my game's window just freezes, I can't tab back into...
### Tested versions Reproducible in: Master 4.4.1.stable 3.6.stable ### System information Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX...
fixes https://github.com/godotengine/godot/issues/105714
## Changes Moves the entire `AudioStreamWAV` read and parsing functionality into a module, which delegates the responsibility to the `dr_wav` library and will be required to use the respective `AudioStreamWAV::load_from_*`...