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### Godot version latest ### System information N/A ### Issue description As described in [this closed issue](https://github.com/godotengine/godot/issues/64335#issuecomment-1213427391), the settings for anisotropic filtering have changed in Godot 4.x. It seems that...
**Your Godot version:** 3.2 stable **Issue description:** If you create runtime export variables via the `_get`, `_set`, and `_get_property_list` methods, then there is no clear way to define a default...
**Your Godot version:** 3.5 **Issue description:** dont have the description how to use keys and ca crt, what to use in each side... and the line of codes necessary i...
As requested in: https://github.com/godotengine/godot-docs/pull/6060 I am posting here the details: Some very important things inside Godot have no information or documentation. Here I am trying explain something I find and...
**Godot Alpha 6** **RPC changes still aren't documented:** **https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html?highlight=high%20level** it still uses the remote, master... instead of @rpc(any_peer, call_local)....
**Your Godot version:** 3.5 **Issue description:** I stumbled upon this when reading some discussion https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html#creating-an-ico-file The doc links a video tutorial to make icons in GIMP. But there is a...
**Your Godot version:** v3.5.stable.official [991bb6ac7] **Issue description:** The NavigationServer2D documentation points to a tutorial that uses deprecated Navigation2D. **URL to the documentation page:** https://docs.godotengine.org/en/latest/classes/class_navigationserver2d.html The "tutorial" in question is here:...
Godot version: 4.0 Hi! I saw this error in the Output console while coding.  That's all the code I had in the script when the error popped out, below...
**Your Godot version:** 3.5 **Issue description:** There are a ton of links around the internet that link to the /stable/ docs but are expecting 3.5 pages. They are now all...
[GDScript style guide](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html) recommends the `var name: Type` style (no space before the colon). The same goes for [properties](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html#properties-setters-and-getters) (it's not in the style guide yet, but vnen confirmed it...