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Godot Engine official documentation
**Your Godot version:** 4.0 **Issue description:** Tutorial code refers to non existent methods: - `set_target_location` not found -> should be `set_target_position` - `get_next_location` not found -> should be `get_next_path_position` **URL...
navigation_agent have method called get_next_path_location(), not get_next_location()
**Your Godot version:** 4.0 **Issue description:** The following pieces of documentation refer to a `Templates` tab in the Project Manager that doesn't seem to exist in Godot 4.0. It looks...
Create consistency with other docs pages and actual valid type hint in engine. (It took me quite a while to figure out why it's saying "not a valid type hint")
**Your Godot version:4.0.stable.mono** **Issue description:** 1. Properties of Vector2/Vector3 are suppose to be in uppercase; 2.Parameter "delta" are suppose to be a double, instead of float 3._velocity = MoveAndSlide(_velocity, Vector3.Up);...
There's a bunch of weird things I ran into while trying to follow the "Squash the Creeps" tutorial in Godot 4. I'm not a Godot expert and don't know how...
Adds documentation page about how to improve performance for navigation mesh baking and pathfinding. Basically a giant FAQ for the common performance issues that users face with navigation or baking...
Added a c# port for the original GDScript code. This is my first time editing a RST file, so let me know if I did something incorrect with the layout/setup.
Removed the instancing.zip as discussed in #6793 and replaced it with text and image references to the godot-projects instancing demo: https://github.com/godotengine/godot-demo-projects/tree/4.0/2d/instancing Added a small section about instancing via code. Closes...