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Godot Engine official documentation

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**Your Godot version:** Godot_v3.4.4-stable_mono_win64 **Issue description:** On the stable version of the docs; everything is covered in both C# and GDScript. However on the latest version; there is a missing...

enhancement
topic:dotnet
area:manual

Redone version of https://github.com/godotengine/godot-docs/pull/6105 (as that PR was accidentally merged). Marked as draft, as this should be merged **after** https://github.com/godotengine/godot/pull/64886.

enhancement
area:contributing

**Your Godot version:** 4.0.alpha14 **Issue description:** The docs page for "[documenting comments](https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_documentation_comments.html)" says we can export our own GDScript generated documentation as XML in the end of the first paragraph,...

enhancement

**Your Godot version:** 4.0 Alpha 14 **Issue description:** The docs page for Saving Games still uses the `to_json()` and `parse_json()` syntax which is now invalid in Godot 4.0. **URL to...

bug

**Your Godot version:** 3.4+ **Issue description:** The documentation for exporting a Godot C++ gdnative project for MacOS with its compiled gdnative .dylib file (plus external dylib files ie to include...

enhancement

Few advices which could be added to this page - Don't use `if "string"` or `if []` , since Godot 4 not supports this ``` var str = "str" if...

enhancement

**Your Godot version:** 3.5.stable.mono **Issue description:** I am not 100 % sure if I can leave out Tween.TransitionType.Linear when creating a SceneTreeTween if I want its Tweeners to tween with...

enhancement
content:classref

**Your Godot version:** 2e24b76535dceb9cf18ab8ece3304ed92948c1b5 **Issue description:** Mention we prefer methods instead of constructors. A pr was trying to add more constructors to a base type. I don't remember the pr...

enhancement

**Your Godot version:** 3.2.2 **Issue description:** [This PR](https://github.com/godotengine/godot/pull/39234) clarified the fact that, if you have an AnimationTree, certain fields and methods of the linked AnimationPlayer return bogus values. It also...

enhancement

**Your Godot version:** 3.5.stable **Issue description:** The tutorial "Animation > Using AnimationTree > Controlling from code" only mentions how to, through code, access and control properties of the `AnimationTree` (specifically...

enhancement