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Documentation regarding anisotropic filtering needs to be updated for 4.x
Godot version
latest
System information
N/A
Issue description
As described in this closed issue, the settings for anisotropic filtering have changed in Godot 4.x.
It seems that the latest documentation does not describe these changes. For example, the Texture2D import settings still reference a setting that no longer exists. I believe there are no instructions in the tutorial on how to change the anisotropic filtering settings or how to enable the correct Sampling Filter on a material to use this feature.
Steps to reproduce
N/A
Minimal reproduction project
N/A