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set_input_as_handled doesn't exist in 4.0/latest
Your Godot version: 4.0 beta-1
Issue description:
Official docs for 4.0/latest mention SceneTree.set_input_as_handled() in input HowTo tutorials, but it doesn't exist anymore. Also, there's no mention of a method to mark input events as handled that would be supported in 4.0 there.
URL to the documentation page: https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#how-does-it-work
- it points to
https://docs.godotengine.org/en/latest/classes/class_scenetree.html#class-scenetree-method-set-input-as-handled
which doesn't exist anymore. (verified it in the editor, the method is no more)
(https://docs.godotengine.org/en/stable/classes/class_scenetree.html#class-scenetree-method-set-input-as-handled does exist and works, though)