freezy

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Sorry, I didn't follow up. Can you post how to reproduce, step by step, along with a log, please?

https://github.com/freezy/dmd-extensions#reporting-bugs If I can't repro, I can't help. I can't mind read neither. I won't spend time trying to guess what's going on, specially on a problem reported by a...

Absolutely! I'm closing this, because the current discourse is happening in #449. There's also a PR with the first part implemented (#453). To your points: 1. The "kit" feature is...

We ended up at everything visible to the user in world units. Also, the asset lib will provide assets in world units, and the shipped meshes are in world units...

I checked the code and it's a weird logic indeed. Basically, if Position[2] - Position[0] < 0, the third param falls back to being width, otherwise it's like you said...

No, but I don't see any reason to not go ahead with it. @ecurtz would you be able to help me with implementing a driver?

@outhere Is this still a problem with the latest beta?

> Where does dmd-extensions grab the name in case of a rom game? Is it within the table script? It's provided through VisualPinMAME. I'll have a look at Baywatch.

I assume this is solved in the last versions, if not, please re-open.