freezy
freezy
So I've done my homework and had a look at how Unity handles assets. ## AssetDatabase Unity doesn't use the original assets but converts them in a runtime-optimized, platform-dependent format....
@rbxnk Thanks! 1. I agree that if a `.unitypackage` is just a glorified `.zip` file, we should save (but compress) the files directly. It's just that the APIs for grabbing...
@rbxnk do you have time to have a look at this?
Thanks, updated!
Lost code is [here](https://github.com/freezy/VisualPinball.Engine/pull/252/commits/68b9fb326e9d3fb954b38c8208128f8e86f127b4#diff-2ba226e3c57f511b282141d07dd888a86c8d9a1905ebe86d7b62da9abb5f90b5)
Drag & Drop as in you drop the element into the table and it'll be created where you've dropped it? Yup, why not, although today I would prefer getting to...
Awesome issue, thanks! 👍
We currently leave everything and translate the parent. The problem with doing it the "right" way is that we need to modify the physics behavior, which currently set to VPX's...
So besides user friendliness, how much will this impact performance and how would it compare to HDRP's lit shader in terms of visuals?
Oh yeah that would be awesome. By the way, if you can have a look at our standard elements and auto-assign the new materials to them, that would be cool...