freezy
freezy
Well, I'm about to add a status page for the users so they can see how many hits they have left for the current time window and how long it...
Looking at your [BNF grammar](https://github.com/lys-lang/node-ebnf/blob/master/src/Grammars/BNF.ts), it seems like it's already compiled. Is there a way to produce such a JavaScript array that we can load into the parser directly? That...
Looks like there's a `util.inspect.defaultOptions.maxArrayLength = null;` missing (default is 100). You could also provide it for just [that call](https://github.com/lys-lang/node-ebnf/blob/master/src/bin.ts#L36): ```js module.exports = ${util.inspect(RULES, { depth: 20, maxArrayLength: null })};`);...
If there are workarounds for testing an app with Robolectric that has Realm deeply wired into it, I'd like to hear about it. There was an approach once mocking the...
@kneth: I figured since you guys are earning your money by providing "enterprise services", you might be aware how people unit-test their apps with Realm.
Great to see progress on this. @kneth: Any estimation about how much work this involves would be very appreciated (and of course, if you're going to invest time into this).
I've had a quick look at the previous code. About objects that aren't rendered but emit sounds: How about creating a new `SoundEmitterComponent` that implements `ISoundEmitter` and where you're basically...
Oh, and also could you not commit the .mat files please? Those are unrelated to this PR and will result in conflicts later. And not remove the .meta files either,...
I've pushed a few commits. Changes: - Use a static audio source for the editor instead of temp creating one on play. - Let Unity handle looping, since `AudioSource` supports...
Awesome! Could you open a PR from your branch to `feature/sounds`? This branch is the rebased version of this PR, that would allow to properly review and at the same...