freezy
freezy
I'm not familiar with this game, but does the PinMAME internal display show the same when you run the test? If so, the bug in within PinMAME.
Oh boy that's a hell of a stutter. The more segments are on, the more draw calls are sent to the graphics card, which takes time. I'll will need to...
Working on a GPU shader that should get rid of any kind stutter. First step without glow! 
Also need to check whether that doesn't screw up the coil statuses, because `CoilStatuses` is not distinct anymore.
Ah, cool. Still want to support people prefixing names with "0" though.
Okay, after some more debugging, I figured out what caused the `NullReferenceException`: The `WNDCLASS` instance was garbage collected when it shouldn't, [moving it to a static property](https://github.com/freezy/wpf-skia-opengl/commit/4a800e1340a6ac466bda42c91dc04df705308f9e) solved it. However,...
Turns out that `Unloaded` for disposal is too late, `Closing` seems to do the trick. @mattleibow if you think that SkiaSharp would benefit from a WPF view implementing this approach,...
A dump would be awesome to make sure the problem doesn't happen with the plugin.
Wait, does that mean we'll get open source pup now?
This should be fixed now, re-open if that's not the case.