freezy

Results 291 comments of freezy

Yes, so Pinball FX sends the palette itself, because some games change colors during the game. What we're getting for Fish Tales is this: ![image](https://github.com/user-attachments/assets/e0e50d13-66b0-43d9-b766-969842ef9c3c) So you'll see that the...

From my tests: Pinball FX (#331100, #772800, #BB4400, #FF6600): ![image](https://github.com/user-attachments/assets/364bb5a0-2d8c-478c-aee2-e973b88d67fc) VPM (#000000, #551700, #AA2E00, #FF4500) ![image](https://github.com/user-attachments/assets/8505ec20-82db-4ee5-a060-fda9e9fe1f5c)

Thanks, they recently told me that they fixed it. Glad it's confirmed!

This is awesome, thanks a lot! As @VincentMolinie said, it would be more reliable having this at GitHub directly. However, what's still missing here is: - [ ] Update version...

IMO this is a problem with 64-color frames being converted to rgb24 because pindmd3 doesn't understand the 64-color format. We'll see what we can do with the firmware..

Firmware updates are on their way, they will just take some time.

@atteneder I've got a working version, however I'm not sure why the node's `Extras` prop is of type `Dictionary` when the values are always cast to `IJsonWritable`? Wouldn't `Dictionary` make...

Hi! I only realized afterwards that the API I was talking about came from @OwenSignaturize's branch [here](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/issues/21). So, you can ignore my second comment. On another note, I spent quite...

Hi @atteneder, thanks for your summary, that clears it up for me. For my project, I've pivoted to keep metadata apart from the GLB in my file export since there...