freezy

Results 67 issues of freezy

`mcrypt_create_iv()` is deprecated in PHP 7.1 and removed in PHP 7.2. The latter is less severe because there are fallbacks, but 7.1 crashes with deprecation errors. This checks for `random_bytes()`...

The [new 4.3 release](https://invisioncommunity.com/news/product-updates/invision-community-43-r1055/) supports a [full-fledged OAuth2 server](https://invisioncommunity.com/news/product-updates/43-sign-in-from-other-sites-using-oauth-r1058/). It has more features and will be maintained by Invision, so there should be a way to migrate ips4-oauth2-server users to...

After reading through many issues mentioning the drawbacks of `WindowsFormsHost` (no transparency, no event bubbling, no borderless windows), I've tried to implement another approach: Do the expensive computing off-screen and...

type/enhancement
os/Windows-Classic
area/SkiaSharp.Views
backend/OpenGL
type/feature-request

**Do you want to request a feature, report a bug or ask a question?** Ask a question **What is the current behavior?** SVGs get extracted and injected into my template,...

question
wait for reply

We already have a score reel component, but it's very simplistic. In fact, a lot more is going on in a score reel, and the goal of this issue is...

mechanisms

Currently, all objects in the physics world except the balls are static, i.e. they can't move. It would be great if VPE could support movement of collidable objects. At the...

They have patterns and stuff :) Probably also depend on #115.

enhancement
physics

From @rothbauerw: > Wall collisions are also limited. Currently there's in normal impulse calculation and a friction impulse calculation. These calculations assume rigid body collisions. With rubbers, slings, and targets,...

enhancement
physics

From @rothbauerw: > I only see handling for slip friction. I don't see handling for rolling friction. The coefficients of friction are very different for rolling vs. slip. I think...

enhancement
physics

- [x] Fix collision slowness when it's dropped - [ ] Check with rothbauerw about better collision code

physics