flame
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A Flutter based game engine.
See the screenshot, I've ran our current "Text" example, but added a newline after the first sentence. # More information Are you interested in working on a PR for this?...
Sprite.load cannot load pictures with different resolutions AssetImage is correct
# Problem to solve As discussed in PR #1468 Currently there no way to show props in an isometric grid. (Props here being things like static fences, maybe buildings mountain...
# Current bug behaviour - Do a test that uses an assets - Pre load the asset on the game onLoad - Do a test for a component that accesses...
Hi, I came across an issue while playing around with built-in effect for a small game. # Current bug behaviour When I use SizeEffect.to the actual effect is a move,...
# Problem to solve there is no easy way to know if an animation is finished when using it through `SpriteAnimationWidget` since it don't exposes a callback and internally it...
# What could be improved Currently, the code that is related to event handling lives in multiple different locations in Flame's source code tree. It can be found in the...
# Current bug behaviour When using `OpacityEffect.fadeOut()` the final alpha/opacity of target does not reach 0 sometimes. Most of the times it is not even visible, but I've seen cases...
# What could be improved MoveAlongPathEffect sets the attribute _lastAngle to 0. It would be nice to be able to change it but currently there seems to be no way....
# What could be improved Include "something " (see _Possible Solutions_) that allows testing if a given `Forge2DGame` has registered a given `ContactCallback`. # Why should this be improved To...