flame
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A Flutter based game engine.
It would be convenient if `Component` would provide a callback to receive a notification once the `Component` has been removed from the scene. Imagine, for example, an object pool of...
# What could be improved and why Currently the `Component` class has certain debug properties + methods, including ``` bool debugMode; Color debugColor; ValueCache _debugPaintCache; ValueCache _debugTextPaintCache; int? get debugCoordinatesPrecision;...
Similar to #470, only this should be the transition guide from 1.0 to 2.0. I think the main reason why #470 failed to materialize was that the starting point was...
# Current bug behaviour Error is triggered when stop() is called on a player that is no longer in memory. # Expected behaviour stop() is only called on players in...
# Problem to solve A new paint effect for glowing effects # Proposal As saw in the last FlameCon on the Orbit game talk, We could use Paint maskFilter to...
# Current bug behaviour OpacityEffect is not working on TextComponent # Expected behaviour It should work as expected when used with component that has mixin HasPaint # Steps to reproduce...
Hey all, I wrote up a request for comments proposal for a Flame LTS (long-term support) release channel: [Flame LTS](https://docs.google.com/document/d/1EfXiJcoDZaN7MKO9YZHsUrAyRFuQouIvfzLkf_O1a1k/edit?usp=sharing). Anyone with a gmail account should be able to view...
Currently, particles are composed programmatically. Is it possible to change the particle system to support a particle editor as other game engines? For example, https://pixijs.io/pixi-particles-editor/#.
# Description Tiled supports animated tiles, and now Flame does as well...  ## Checklist - [x] The title of my PR starts with a [Conventional Commit] prefix (`fix:`, `feat:`,...
# Current bug behaviour `isometric` vertical size is wrong (e.g. map of x:4, y:1) - its meant to be more like hexagonal. # More information I'll fix it