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A Flutter based game engine.

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# Problem to solve Often, a game needs some time to load its resources/assets. In this case some kind of a loading screen is necessary. Currently, the only support from...

enhancement

# Current bug behaviour SvgComponent renders blurry image. On physical iPhone X device, image seems to be brightened and pixelized, like it was first rendered and then scaled up. Top...

bug

# Description Cleanup on the relationship between he game render box and the game instance. - The render objects receive new build contexts on rebuild (possible bug fix). - Game...

# Current bug behaviour Whenever a game starts for the first time or whenever `gameRef.overlays.add` is called after for example a level is done, `onGameResize` is called. # Expected behaviour...

bug

# Current bug behaviour TextBoxComponent cannot wrap correctly when using Chinese # Expected behaviour Can wrap correctly when using Chinese # More environment information * Flame version: 1.2.0 * Platform...

bug

# What could be improved Currently `Component.absoluteCenter` creates at least two `Vector2` objects. Maybe we could pass in an optional `Vector2? out` argument that can be used if it is...

enhancement

These routes are usually dialog boxes, and the return value is the result of that dialog. For example, ```dart bool confirm = await navigator.pushRouteAndWait( OkCancelRoute('Are you sure you want to...

enhancement

# What could be improved The STYLEGUIDE.md should be merged into the main documentation site, for better visibility. In addition, the guide needs to be substantially cleaned up as it...

enhancement
documentation

## Problem to solve Currently, the Navigator pushes and pops pages instantaneously. It would be nice, however, if it also supported transitions between pages. For example, page sliding, or fading...

enhancement

A `NavigatorComponent` would fulfill the similar role that Flutter's `Navigator` widget does: it would facilitate switching between multiple independent screens. A typical game is comprised of multiple UI screens: the...

enhancement